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Boas pessoal.

Fiz um mapa de uma pequena ilha que acho que é jeitosa para servir de arena de DM ou para um servidor de RP



Localização: The Sherman Dam



Imagens:




















Objects:

CreateObject(16258,-625.77832031,1794.06152344,-49.15801239,0.00000000,0.00000000,243.99536133); //object(cen_bit_21) (1)
CreateObject(620,-663.91595459,1715.43908691,-1.22925568,0.00000000,0.00000000,0.00000000); //object(veg_palm04) (1)
CreateObject(622,-657.26171875,1736.35742188,-0.22084045,0.00000000,0.00000000,287.99560547); //object(veg_palm03) (1)
CreateObject(645,-677.66015625,1738.24023438,3.14088440,0.00000000,0.00000000,353.99597168); //object(veg_palmbig14) (1)
CreateObject(11426,-673.47167969,1753.48242188,3.94355011,0.00000000,0.00000000,63.99536133); //object(des_adobe03) (1)
CreateObject(3243,-684.62792969,1722.30175781,1.82883453,0.00000000,0.00000000,221.99523926); //object(tepee_room_) (1)
CreateObject(3107,-661.76660156,1749.91601562,5.71322918,0.00000000,0.00000000,2.00000000); //object(wongs_erection2) (1)
CreateObject(11426,-662.69104004,1750.79077148,3.25211334,0.00000000,0.00000000,35.99108887); //object(des_adobe03) (2)
CreateObject(3243,-673.57812500,1724.79882812,1.97223663,0.00000000,0.00000000,159.99194336); //object(tepee_room_) (2)
CreateObject(620,-680.23535156,1733.17968750,2.48814774,0.00000000,0.00000000,0.00000000); //object(veg_palm04) (2)
CreateObject(645,-672.05859375,1763.97558594,1.57707214,0.00000000,0.00000000,353.99597168); //object(veg_palmbig14) (2)
CreateObject(620,-657.98046875,1727.37402344,-0.94021225,0.00000000,0.00000000,0.00000000); //object(veg_palm04) (3)
CreateObject(620,-682.35351562,1760.83398438,2.00262451,0.00000000,0.00000000,0.00000000); //object(veg_palm04) (4)
CreateObject(620,-687.44726562,1749.32128906,1.08627701,0.00000000,0.00000000,0.00000000); //object(veg_palm04) (5)
CreateObject(620,-696.76757812,1739.86035156,0.13670349,0.00000000,0.00000000,0.00000000); //object(veg_palm04) (6)
CreateObject(622,-657.26171875,1737.90136719,-0.67109299,0.00000000,0.00000000,349.99694824); //object(veg_palm03) (2)
CreateObject(645,-687.89135742,1713.70507812,-0.46579742,0.00000000,0.00000000,353.99597168); //object(veg_palmbig14) (3)
CreateObject(645,-700.26702881,1732.01281738,0.29523468,0.00000000,0.00000000,353.99597168); //object(veg_palmbig14) (4)
CreateObject(620,-665.35253906,1731.69140625,1.80256653,0.00000000,0.00000000,0.00000000); //object(veg_palm04) (7)
CreateObject(620,-696.84375000,1720.25292969,-0.20068741,0.00000000,0.00000000,0.00000000); //object(veg_palm04) (8)
CreateObject(620,-694.13317871,1758.40100098,0.00376892,0.00000000,0.00000000,0.00000000); //object(veg_palm04) (9)
CreateObject(880,-693.48437500,1729.40625000,2.46053839,0.00000000,0.00000000,7.99804688); //object(p_rubble0bcol) (1)
CreateObject(880,-686.53515625,1740.68554688,3.31962395,0.00000000,0.00000000,7.99255371); //object(p_rubble0bcol) (2)
CreateObject(880,-675.32641602,1769.04016113,1.52975988,0.00000000,0.00000000,113.99414062); //object(p_rubble0bcol) (3)
CreateObject(819,-666.46679688,1761.89843750,3.07318258,0.00000000,0.00000000,0.00000000); //object(genveg_tallgrass03) (1)
CreateObject(820,-680.98730469,1761.97265625,2.76244354,0.00000000,0.00000000,0.00000000); //object(genveg_tallgrass04) (1)
CreateObject(820,-689.85644531,1750.91210938,2.42519379,0.00000000,0.00000000,0.00000000); //object(genveg_tallgrass04) (2)
CreateObject(820,-664.53906250,1732.03710938,1.75455475,0.00000000,0.00000000,0.00000000); //object(genveg_tallgrass04) (3)
CreateObject(820,-695.82226562,1721.78515625,1.07230759,0.00000000,0.00000000,0.00000000); //object(genveg_tallgrass04) (4)
CreateObject(820,-676.51269531,1732.29785156,2.82193756,0.00000000,0.00000000,0.00000000); //object(genveg_tallgrass04) (5)
CreateObject(820,-678.89678955,1746.73876953,3.45204926,0.00000000,0.00000000,0.00000000); //object(genveg_tallgrass04) (6)
CreateObject(819,-655.53430176,1755.88452148,1.81013632,0.00000000,0.00000000,0.00000000); //object(genveg_tallgrass03) (2)
CreateObject(819,-653.06201172,1751.39575195,1.84848928,0.00000000,0.00000000,0.00000000); //object(genveg_tallgrass03) (3)
CreateObject(819,-670.72460938,1764.23242188,3.27024603,0.00000000,0.00000000,0.00000000); //object(genveg_tallgrass03) (4)
CreateObject(620,-665.44024658,1740.24243164,2.75733185,0.00000000,0.00000000,0.00000000); //object(veg_palm04) (5)
CreateObject(620,-670.22558594,1746.10034180,2.94355011,0.00000000,0.00000000,0.00000000); //object(veg_palm04) (3)

Estou fazendo um release (de parte) do meu sistema de casas. A princípio seria para o meu servidor, mas nesses tempos, o samp está um tanto quanto absoleto, então vou soltar logo isso.

  • A versão comum tem apenas /buyproperty, /createproperty, /sellproperty, /enter, /exit, /lock, etc.

    Lembrando que você pode otmizar/enfiar codigo.
Créditos:

  • Eu (Luis Miki)
  • Alguém (por explode)
  • StrickenKid (Pelo plugin -digno-de-orgasmo- de mySQL)
  • Y_Less (Por tudo [sscanf, y_cmd] )
Download:

Pastebin: http://pastebin.com/XQMQfFJJ

Outro:

É em MySQL.

DB: http://pastebin.com/PrcqZPpC

Usa scriptfiles.

scriptfiles/propertySystem/stats
Estou a um tempo sem fazer postagem mais agora vamos voltar com tudo 

entao para começar estou postando o MTA 1.5( Multi Theft Auto ) 

Obrigado Por Ser Leitor Do Nosso Blog !!




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By: [PP]Kizano
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